, včetně všech zděděných členů.
afterRender() (definován v CGameObject3D) | CGameObject3D | [virtual] |
beforeRender() (definován v CGameObject3D) | CGameObject3D | [virtual] |
CColorable() (definován v CColorable) | CColorable | |
CGameObject() (definován v CGameObject) | CGameObject | |
CGameObject3D(void) (definován v CGameObject3D) | CGameObject3D | |
CGameObject3D(float x, float y, float z) (definován v CGameObject3D) | CGameObject3D | |
CGameObject3D(Position3D position) (definován v CGameObject3D) | CGameObject3D | |
CKeyListener() (definován v CKeyListener) | CKeyListener | |
clean() | CTextureable | |
clearMap() (definován v CLevel) | CLevel | |
CLevel() (definován v CLevel) | CLevel | |
CMouseable() (definován v CMouseable) | CMouseable | |
CPositionable() (definován v CPositionable< Position3D >) | CPositionable< Position3D > | |
CPositionable3D() (definován v CPositionable3D) | CPositionable3D | |
createMap(int **map, int width, int length, int playerPositionX, int playerPositionZ) | CLevel | |
CRotationable() (definován v CRotationable< Rotation3D >) | CRotationable< Rotation3D > | |
CRotationable3D() (definován v CRotationable3D) | CRotationable3D | |
CSizeable() (definován v CSizeable< Dimension3D >) | CSizeable< Dimension3D > | |
CSizeable3D() (definován v CSizeable3D) | CSizeable3D | |
CTextureable() | CTextureable | |
CUpdateable() (definován v CUpdateable) | CUpdateable | |
getActorTurns() const (definován v CLevel) | CLevel | [inline] |
getAlpha(void) const | CColorable | [inline] |
getBlue(void) const | CColorable | [inline] |
getColor(void) const | CColorable | [inline] |
getDimension(void) const (definován v CSizeable< Dimension3D >) | CSizeable< Dimension3D > | [inline] |
getGreen(void) const | CColorable | [inline] |
getHeight() (definován v CSizeable3D) | CSizeable3D | [inline] |
getLength() (definován v CSizeable3D) | CSizeable3D | [inline] |
getPosition() const (definován v CPositionable< Position3D >) | CPositionable< Position3D > | [inline] |
getPositionX() (definován v CPositionable3D) | CPositionable3D | [inline] |
getPositionY() (definován v CPositionable3D) | CPositionable3D | [inline] |
getPositionZ() (definován v CPositionable3D) | CPositionable3D | [inline] |
getRed(void) const | CColorable | [inline] |
getRotation() const (definován v CRotationable< Rotation3D >) | CRotationable< Rotation3D > | [inline] |
getTextureId() const | CTextureable | [inline] |
getVertices() const | CTextureable | [inline] |
getWidth() (definován v CSizeable3D) | CSizeable3D | [inline] |
hide() (definován v CGameObject) | CGameObject | [inline] |
init(int count) | CTextureable | |
isFinished() (definován v CLevel) | CLevel | [inline] |
isRotated() | CRotationable3D | [inline, virtual] |
isSetVertices() const | CTextureable | [inline] |
isTextured() const | CTextureable | [inline] |
isVisible() (definován v CGameObject) | CGameObject | [inline] |
keyboard(unsigned char key, int x, int y) (definován v CGameObject) | CGameObject | [inline, virtual] |
keyboardSpecial(int key, int x, int y) (definován v CGameObject) | CGameObject | [inline, virtual] |
m_color (definován v CColorable) | CColorable | [protected] |
m_countVertices (definován v CTextureable) | CTextureable | [protected] |
m_dimension (definován v CSizeable< Dimension3D >) | CSizeable< Dimension3D > | [protected] |
m_position (definován v CPositionable< Position3D >) | CPositionable< Position3D > | [protected] |
m_rotation (definován v CRotationable< Rotation3D >) | CRotationable< Rotation3D > | [protected] |
m_texCoord (definován v CTextureable) | CTextureable | [protected] |
m_textureId (definován v CTextureable) | CTextureable | [protected] |
m_vertexes (definován v CGameObject3D) | CGameObject3D | [protected] |
m_visible (definován v CGameObject) | CGameObject | [protected] |
mouseButtons(int button, int state, int x, int y) (definován v CGameObject) | CGameObject | [inline, virtual] |
mouseMove(int x, int y) (definován v CGameObject) | CGameObject | [inline, virtual] |
moveActorTo(int x, int y) | CLevel | |
render() (definován v CLevel) | CLevel | [virtual] |
SACTOR typedef (definován v CLevel) | CLevel | |
setAlpha(float alpha) | CColorable | [inline] |
setBlue(float blue) | CColorable | [inline] |
setBoxTexId(int texId) | CLevel | |
setColor(Color4f color) | CColorable | [inline] |
setColor(float red, float green, float blue, float alpha) | CColorable | |
setCrateTexId(int texId) | CLevel | |
setDimension(float width, float height, float length) (definován v CSizeable3D) | CSizeable3D | [inline] |
setDimension(const Dimension3Ddimension) (definován v CSizeable< Dimension3D >) | CSizeable< Dimension3D > | [inline] |
setDoorsTex(int texId) (definován v CLevel) | CLevel | [inline] |
setGreen(float green) | CColorable | [inline] |
setHeight(float height) (definován v CSizeable3D) | CSizeable3D | [inline] |
setLength(float length) (definován v CSizeable3D) | CSizeable3D | [inline] |
setPosition(float x, float y, float z) (definován v CPositionable3D) | CPositionable3D | [inline] |
setPosition(Position3Dposition) (definován v CPositionable< Position3D >) | CPositionable< Position3D > | [inline] |
setRed(float red) | CColorable | [inline] |
setRotation(float rotX, float rotY, float rotZ) | CRotationable3D | [inline] |
setRotation(Rotation3Drotation) (definován v CRotationable< Rotation3D >) | CRotationable< Rotation3D > | [inline] |
setTextureId(int textureId) | CTextureable | [inline] |
setVertices(GLfloat *vertices, int count) | CTextureable | |
setWallTexId(int num, int texId) (definován v CLevel) | CLevel | [inline] |
setWidth(float width) (definován v CSizeable3D) | CSizeable3D | [inline] |
setWindow(int texId) (definován v CLevel) | CLevel | [inline] |
show() (definován v CGameObject) | CGameObject | [inline] |
SLEVELOBJECTS typedef (definován v CLevel) | CLevel | |
update() (definován v CLevel) | CLevel | [inline, virtual] |
~CColorable() (definován v CColorable) | CColorable | [virtual] |
~CGameObject() (definován v CGameObject) | CGameObject | [virtual] |
~CGameObject3D(void) (definován v CGameObject3D) | CGameObject3D | |
~CKeyListener() (definován v CKeyListener) | CKeyListener | [virtual] |
~CLevel() (definován v CLevel) | CLevel | |
~CMouseable() (definován v CMouseable) | CMouseable | [virtual] |
~CPositionable3D() (definován v CPositionable3D) | CPositionable3D | [virtual] |
~CRotationable() (definován v CRotationable< Rotation3D >) | CRotationable< Rotation3D > | [virtual] |
~CRotationable3D() (definován v CRotationable3D) | CRotationable3D | [virtual] |
~CSizeable() (definován v CSizeable< Dimension3D >) | CSizeable< Dimension3D > | [virtual] |
~CSizeable3D() (definován v CSizeable3D) | CSizeable3D | [virtual] |
~CTextureable() | CTextureable | |
~CUpdateable() (definován v CUpdateable) | CUpdateable | [virtual] |