CLevel Seznam členů třídy

Zde naleznete úplný seznam členů třídy CLevel, včetně všech zděděných členů.
afterRender() (definován v CGameObject3D)CGameObject3D [virtual]
beforeRender() (definován v CGameObject3D)CGameObject3D [virtual]
CColorable() (definován v CColorable)CColorable
CGameObject() (definován v CGameObject)CGameObject
CGameObject3D(void) (definován v CGameObject3D)CGameObject3D
CGameObject3D(float x, float y, float z) (definován v CGameObject3D)CGameObject3D
CGameObject3D(Position3D position) (definován v CGameObject3D)CGameObject3D
CKeyListener() (definován v CKeyListener)CKeyListener
clean()CTextureable
clearMap() (definován v CLevel)CLevel
CLevel() (definován v CLevel)CLevel
CMouseable() (definován v CMouseable)CMouseable
CPositionable() (definován v CPositionable< Position3D >)CPositionable< Position3D >
CPositionable3D() (definován v CPositionable3D)CPositionable3D
createMap(int **map, int width, int length, int playerPositionX, int playerPositionZ)CLevel
CRotationable() (definován v CRotationable< Rotation3D >)CRotationable< Rotation3D >
CRotationable3D() (definován v CRotationable3D)CRotationable3D
CSizeable() (definován v CSizeable< Dimension3D >)CSizeable< Dimension3D >
CSizeable3D() (definován v CSizeable3D)CSizeable3D
CTextureable()CTextureable
CUpdateable() (definován v CUpdateable)CUpdateable
getActorTurns() const (definován v CLevel)CLevel [inline]
getAlpha(void) const CColorable [inline]
getBlue(void) const CColorable [inline]
getColor(void) const CColorable [inline]
getDimension(void) const (definován v CSizeable< Dimension3D >)CSizeable< Dimension3D > [inline]
getGreen(void) const CColorable [inline]
getHeight() (definován v CSizeable3D)CSizeable3D [inline]
getLength() (definován v CSizeable3D)CSizeable3D [inline]
getPosition() const (definován v CPositionable< Position3D >)CPositionable< Position3D > [inline]
getPositionX() (definován v CPositionable3D)CPositionable3D [inline]
getPositionY() (definován v CPositionable3D)CPositionable3D [inline]
getPositionZ() (definován v CPositionable3D)CPositionable3D [inline]
getRed(void) const CColorable [inline]
getRotation() const (definován v CRotationable< Rotation3D >)CRotationable< Rotation3D > [inline]
getTextureId() const CTextureable [inline]
getVertices() const CTextureable [inline]
getWidth() (definován v CSizeable3D)CSizeable3D [inline]
hide() (definován v CGameObject)CGameObject [inline]
init(int count)CTextureable
isFinished() (definován v CLevel)CLevel [inline]
isRotated()CRotationable3D [inline, virtual]
isSetVertices() const CTextureable [inline]
isTextured() const CTextureable [inline]
isVisible() (definován v CGameObject)CGameObject [inline]
keyboard(unsigned char key, int x, int y) (definován v CGameObject)CGameObject [inline, virtual]
keyboardSpecial(int key, int x, int y) (definován v CGameObject)CGameObject [inline, virtual]
m_color (definován v CColorable)CColorable [protected]
m_countVertices (definován v CTextureable)CTextureable [protected]
m_dimension (definován v CSizeable< Dimension3D >)CSizeable< Dimension3D > [protected]
m_position (definován v CPositionable< Position3D >)CPositionable< Position3D > [protected]
m_rotation (definován v CRotationable< Rotation3D >)CRotationable< Rotation3D > [protected]
m_texCoord (definován v CTextureable)CTextureable [protected]
m_textureId (definován v CTextureable)CTextureable [protected]
m_vertexes (definován v CGameObject3D)CGameObject3D [protected]
m_visible (definován v CGameObject)CGameObject [protected]
mouseButtons(int button, int state, int x, int y) (definován v CGameObject)CGameObject [inline, virtual]
mouseMove(int x, int y) (definován v CGameObject)CGameObject [inline, virtual]
moveActorTo(int x, int y)CLevel
render() (definován v CLevel)CLevel [virtual]
SACTOR typedef (definován v CLevel)CLevel
setAlpha(float alpha)CColorable [inline]
setBlue(float blue)CColorable [inline]
setBoxTexId(int texId)CLevel
setColor(Color4f color)CColorable [inline]
setColor(float red, float green, float blue, float alpha)CColorable
setCrateTexId(int texId)CLevel
setDimension(float width, float height, float length) (definován v CSizeable3D)CSizeable3D [inline]
setDimension(const Dimension3Ddimension) (definován v CSizeable< Dimension3D >)CSizeable< Dimension3D > [inline]
setDoorsTex(int texId) (definován v CLevel)CLevel [inline]
setGreen(float green)CColorable [inline]
setHeight(float height) (definován v CSizeable3D)CSizeable3D [inline]
setLength(float length) (definován v CSizeable3D)CSizeable3D [inline]
setPosition(float x, float y, float z) (definován v CPositionable3D)CPositionable3D [inline]
setPosition(Position3Dposition) (definován v CPositionable< Position3D >)CPositionable< Position3D > [inline]
setRed(float red)CColorable [inline]
setRotation(float rotX, float rotY, float rotZ)CRotationable3D [inline]
setRotation(Rotation3Drotation) (definován v CRotationable< Rotation3D >)CRotationable< Rotation3D > [inline]
setTextureId(int textureId)CTextureable [inline]
setVertices(GLfloat *vertices, int count)CTextureable
setWallTexId(int num, int texId) (definován v CLevel)CLevel [inline]
setWidth(float width) (definován v CSizeable3D)CSizeable3D [inline]
setWindow(int texId) (definován v CLevel)CLevel [inline]
show() (definován v CGameObject)CGameObject [inline]
SLEVELOBJECTS typedef (definován v CLevel)CLevel
update() (definován v CLevel)CLevel [inline, virtual]
~CColorable() (definován v CColorable)CColorable [virtual]
~CGameObject() (definován v CGameObject)CGameObject [virtual]
~CGameObject3D(void) (definován v CGameObject3D)CGameObject3D
~CKeyListener() (definován v CKeyListener)CKeyListener [virtual]
~CLevel() (definován v CLevel)CLevel
~CMouseable() (definován v CMouseable)CMouseable [virtual]
~CPositionable3D() (definován v CPositionable3D)CPositionable3D [virtual]
~CRotationable() (definován v CRotationable< Rotation3D >)CRotationable< Rotation3D > [virtual]
~CRotationable3D() (definován v CRotationable3D)CRotationable3D [virtual]
~CSizeable() (definován v CSizeable< Dimension3D >)CSizeable< Dimension3D > [virtual]
~CSizeable3D() (definován v CSizeable3D)CSizeable3D [virtual]
~CTextureable()CTextureable
~CUpdateable() (definován v CUpdateable)CUpdateable [virtual]
 Vše Třídy Soubory Funkce Proměnné
Generováno Wed Jun 1 03:44:02 2011 pro projekt Sokoban3D programem  doxygen 1.6.3