CCursor Seznam členů třídy

Zde naleznete úplný seznam členů třídy CCursor, včetně všech zděděných členů.
CColorable() (definován v CColorable)CColorable
CCursor() (definován v CCursor)CCursor
CGameObject() (definován v CGameObject)CGameObject
CGameObject2D() (definován v CGameObject2D)CGameObject2D
CKeyListener() (definován v CKeyListener)CKeyListener
clean()CTextureable
CMouseable() (definován v CMouseable)CMouseable
CPositionable() (definován v CPositionable< Position2D >)CPositionable< Position2D >
CPositionable2D() (definován v CPositionable2D)CPositionable2D
CRotationable() (definován v CRotationable< Rotation2D >)CRotationable< Rotation2D >
CRotationable2D() (definován v CRotationable2D)CRotationable2D
CSizeable() (definován v CSizeable< Dimension2D >)CSizeable< Dimension2D >
CSizeable2D() (definován v CSizeable2D)CSizeable2D
CTextureable()CTextureable
CUpdateable() (definován v CUpdateable)CUpdateable
getAlpha(void) const CColorable [inline]
getBlue(void) const CColorable [inline]
getColor(void) const CColorable [inline]
getDimension(void) const (definován v CSizeable< Dimension2D >)CSizeable< Dimension2D > [inline]
getGreen(void) const CColorable [inline]
getHeight()CSizeable2D [inline]
getPosition() const (definován v CPositionable< Position2D >)CPositionable< Position2D > [inline]
getPositionX(void) const (definován v CPositionable2D)CPositionable2D [inline]
getPositionY(void) const (definován v CPositionable2D)CPositionable2D [inline]
getRed(void) const CColorable [inline]
getRotation() const (definován v CRotationable< Rotation2D >)CRotationable< Rotation2D > [inline]
getTextureId() const CTextureable [inline]
getVertices() const CTextureable [inline]
getWidth()CSizeable2D [inline]
hide() (definován v CGameObject)CGameObject [inline]
init(int count)CTextureable
isRotated()CRotationable2D [inline, virtual]
isSetVertices() const CTextureable [inline]
isTextured() const CTextureable [inline]
isVisible() (definován v CGameObject)CGameObject [inline]
keyboard(unsigned char key, int x, int y) (definován v CGameObject)CGameObject [inline, virtual]
keyboardSpecial(int key, int x, int y) (definován v CGameObject)CGameObject [inline, virtual]
m_color (definován v CColorable)CColorable [protected]
m_countVertices (definován v CTextureable)CTextureable [protected]
m_dimension (definován v CSizeable< Dimension2D >)CSizeable< Dimension2D > [protected]
m_position (definován v CPositionable< Position2D >)CPositionable< Position2D > [protected]
m_rotation (definován v CRotationable< Rotation2D >)CRotationable< Rotation2D > [protected]
m_texCoord (definován v CTextureable)CTextureable [protected]
m_textureId (definován v CTextureable)CTextureable [protected]
m_visible (definován v CGameObject)CGameObject [protected]
mouseButtons(int button, int state, int x, int y) (definován v CGameObject)CGameObject [inline, virtual]
mouseMove(int x, int y)CCursor [inline, virtual]
render()CCursor [virtual]
setAlpha(float alpha)CColorable [inline]
setBlue(float blue)CColorable [inline]
setColor(Color4f color)CColorable [inline]
setColor(float red, float green, float blue, float alpha)CColorable
setDimension(float width, float height)CSizeable2D [inline]
setDimension(const Dimension2Ddimension) (definován v CSizeable< Dimension2D >)CSizeable< Dimension2D > [inline]
setGreen(float green)CColorable [inline]
setHeight(float height) (definován v CSizeable2D)CSizeable2D [inline]
setPosition(float x, float y) (definován v CPositionable2D)CPositionable2D [inline]
setPosition(Position2Dposition) (definován v CPositionable< Position2D >)CPositionable< Position2D > [inline]
setPositionX(float x) (definován v CPositionable2D)CPositionable2D [inline]
setPositionY(float y) (definován v CPositionable2D)CPositionable2D [inline]
setRed(float red)CColorable [inline]
setRotation(float rotX, float rotY)CRotationable2D [inline]
setRotation(Rotation2Drotation) (definován v CRotationable< Rotation2D >)CRotationable< Rotation2D > [inline]
setTextureId(int textureId)CTextureable [inline]
setVertices(GLfloat *vertices, int count)CTextureable
setWidth(float width) (definován v CSizeable2D)CSizeable2D [inline]
show() (definován v CGameObject)CGameObject [inline]
update()CCursor [inline, virtual]
~CColorable() (definován v CColorable)CColorable [virtual]
~CCursor() (definován v CCursor)CCursor [virtual]
~CGameObject() (definován v CGameObject)CGameObject [virtual]
~CGameObject2D() (definován v CGameObject2D)CGameObject2D [virtual]
~CKeyListener() (definován v CKeyListener)CKeyListener [virtual]
~CMouseable() (definován v CMouseable)CMouseable [virtual]
~CPositionable2D() (definován v CPositionable2D)CPositionable2D [virtual]
~CRotationable() (definován v CRotationable< Rotation2D >)CRotationable< Rotation2D > [virtual]
~CRotationable2D() (definován v CRotationable2D)CRotationable2D [virtual]
~CSizeable() (definován v CSizeable< Dimension2D >)CSizeable< Dimension2D > [virtual]
~CSizeable2D() (definován v CSizeable2D)CSizeable2D [virtual]
~CTextureable()CTextureable
~CUpdateable() (definován v CUpdateable)CUpdateable [virtual]
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Generováno Wed Jun 1 03:43:59 2011 pro projekt Sokoban3D programem  doxygen 1.6.3