, včetně všech zděděných členů.
CColorable() (definován v CColorable) | CColorable | |
CGameObject() (definován v CGameObject) | CGameObject | |
CKeyListener() (definován v CKeyListener) | CKeyListener | |
clean() | CTextureable | |
CMouseable() (definován v CMouseable) | CMouseable | |
CTextureable() | CTextureable | |
CUpdateable() (definován v CUpdateable) | CUpdateable | |
getAlpha(void) const | CColorable | [inline] |
getBlue(void) const | CColorable | [inline] |
getColor(void) const | CColorable | [inline] |
getGreen(void) const | CColorable | [inline] |
getRed(void) const | CColorable | [inline] |
getTextureId() const | CTextureable | [inline] |
getVertices() const | CTextureable | [inline] |
hide() (definován v CGameObject) | CGameObject | [inline] |
init(int count) | CTextureable | |
isSetVertices() const | CTextureable | [inline] |
isTextured() const | CTextureable | [inline] |
isVisible() (definován v CGameObject) | CGameObject | [inline] |
keyboard(unsigned char key, int x, int y) (definován v CGameObject) | CGameObject | [inline, virtual] |
keyboardSpecial(int key, int x, int y) (definován v CGameObject) | CGameObject | [inline, virtual] |
m_color (definován v CColorable) | CColorable | [protected] |
m_countVertices (definován v CTextureable) | CTextureable | [protected] |
m_texCoord (definován v CTextureable) | CTextureable | [protected] |
m_textureId (definován v CTextureable) | CTextureable | [protected] |
m_visible (definován v CGameObject) | CGameObject | [protected] |
mouseButtons(int button, int state, int x, int y) (definován v CGameObject) | CGameObject | [inline, virtual] |
mouseMove(int x, int y) (definován v CGameObject) | CGameObject | [inline, virtual] |
render()=0 (definován v CRenderable) | CRenderable | [pure virtual] |
setAlpha(float alpha) | CColorable | [inline] |
setBlue(float blue) | CColorable | [inline] |
setColor(Color4f color) | CColorable | [inline] |
setColor(float red, float green, float blue, float alpha) | CColorable | |
setGreen(float green) | CColorable | [inline] |
setRed(float red) | CColorable | [inline] |
setTextureId(int textureId) | CTextureable | [inline] |
setVertices(GLfloat *vertices, int count) | CTextureable | |
show() (definován v CGameObject) | CGameObject | [inline] |
update()=0 (definován v CUpdateable) | CUpdateable | [pure virtual] |
~CColorable() (definován v CColorable) | CColorable | [virtual] |
~CGameObject() (definován v CGameObject) | CGameObject | [virtual] |
~CKeyListener() (definován v CKeyListener) | CKeyListener | [virtual] |
~CMouseable() (definován v CMouseable) | CMouseable | [virtual] |
~CTextureable() | CTextureable | |
~CUpdateable() (definován v CUpdateable) | CUpdateable | [virtual] |