CGameObject Seznam členů třídy

Zde naleznete úplný seznam členů třídy CGameObject, včetně všech zděděných členů.
CColorable() (definován v CColorable)CColorable
CGameObject() (definován v CGameObject)CGameObject
CKeyListener() (definován v CKeyListener)CKeyListener
clean()CTextureable
CMouseable() (definován v CMouseable)CMouseable
CTextureable()CTextureable
CUpdateable() (definován v CUpdateable)CUpdateable
getAlpha(void) const CColorable [inline]
getBlue(void) const CColorable [inline]
getColor(void) const CColorable [inline]
getGreen(void) const CColorable [inline]
getRed(void) const CColorable [inline]
getTextureId() const CTextureable [inline]
getVertices() const CTextureable [inline]
hide() (definován v CGameObject)CGameObject [inline]
init(int count)CTextureable
isSetVertices() const CTextureable [inline]
isTextured() const CTextureable [inline]
isVisible() (definován v CGameObject)CGameObject [inline]
keyboard(unsigned char key, int x, int y) (definován v CGameObject)CGameObject [inline, virtual]
keyboardSpecial(int key, int x, int y) (definován v CGameObject)CGameObject [inline, virtual]
m_color (definován v CColorable)CColorable [protected]
m_countVertices (definován v CTextureable)CTextureable [protected]
m_texCoord (definován v CTextureable)CTextureable [protected]
m_textureId (definován v CTextureable)CTextureable [protected]
m_visible (definován v CGameObject)CGameObject [protected]
mouseButtons(int button, int state, int x, int y) (definován v CGameObject)CGameObject [inline, virtual]
mouseMove(int x, int y) (definován v CGameObject)CGameObject [inline, virtual]
render()=0 (definován v CRenderable)CRenderable [pure virtual]
setAlpha(float alpha)CColorable [inline]
setBlue(float blue)CColorable [inline]
setColor(Color4f color)CColorable [inline]
setColor(float red, float green, float blue, float alpha)CColorable
setGreen(float green)CColorable [inline]
setRed(float red)CColorable [inline]
setTextureId(int textureId)CTextureable [inline]
setVertices(GLfloat *vertices, int count)CTextureable
show() (definován v CGameObject)CGameObject [inline]
update()=0 (definován v CUpdateable)CUpdateable [pure virtual]
~CColorable() (definován v CColorable)CColorable [virtual]
~CGameObject() (definován v CGameObject)CGameObject [virtual]
~CKeyListener() (definován v CKeyListener)CKeyListener [virtual]
~CMouseable() (definován v CMouseable)CMouseable [virtual]
~CTextureable()CTextureable
~CUpdateable() (definován v CUpdateable)CUpdateable [virtual]
 Vše Třídy Soubory Funkce Proměnné
Generováno Wed Jun 1 03:43:59 2011 pro projekt Sokoban3D programem  doxygen 1.6.3