Scéna - hra. ...
#include <SokobanSceneGame.h>
Veřejné metody | |
CSokobanSceneGame () | |
void | init () |
void | clear () |
void | updateScene () |
void | keyboard (unsigned char key, int x, int y) |
void | keyboardSpecial (int key, int x, int y) |
Chráněné metody | |
void | setLevel (int id) |
void | pause () |
void | play () |
bool | isPaused () const |
void | prepareLevel () |
void | resume () |
void | nextLevel () |
void | restartLevel () |
void | goToMenu () |
void | endGoToMenu () |
void | resultNextLevel (bool result) |
void | resultGoToMenu (bool result) |
void | resultExitApp (bool result) |
void | requestExitApp () |
void | requestGoToMenu () |
void | requestNextLevel () |
void | showScore () |
void | showCursor () |
void | showMenu () |
void | showMessEndGame () |
void | showConfNextLevel () |
void | showConfExitApp () |
void | showConfGoToMenu () |
void | hideCursor () |
void | hideMenu () |
void | hideMessEndGame () |
void | hideConfNextLevel () |
void | hideConfExitApp () |
void | hideConfGoToMenu () |
void | hideScore () |
int | getActualScore () |
void | updateScoreLabel () |
Chráněné atributy | |
bool | m_pause |
CLevel * | m_level |
CAnimation | m_fadesAnimation |
bool | m_fadeIn |
bool | m_fadeOut |
bool | m_nextLevel |
bool | m_goToMenu |
bool | m_restartLevel |
bool | m_endOfGame |
Scéna - hra.
Kontakt: tomanfra@fit.cvut.cz
CSokobanSceneGame::CSokobanSceneGame | ( | ) |
Reference: 0 - conf zpet do menu 1 - conf ukoncit aplikaci 2 - conf next level 3 - mess konec hry, nebyl nalezen dalsi level 4 - menu game 5 - kurzor 6 - pozadi 7 - label skore 8 - 9 -