CRotationable() (definován v CRotationable< Rotation3D >) | CRotationable< Rotation3D > | |
CRotationable3D() (definován v CRotationable3D) | CRotationable3D | |
getRotation() const (definován v CRotationable< Rotation3D >) | CRotationable< Rotation3D > | [inline] |
isRotated() | CRotationable3D | [inline, virtual] |
m_rotation (definován v CRotationable< Rotation3D >) | CRotationable< Rotation3D > | [protected] |
setRotation(float rotX, float rotY, float rotZ) | CRotationable3D | [inline] |
setRotation(Rotation3Drotation) (definován v CRotationable< Rotation3D >) | CRotationable< Rotation3D > | [inline] |
~CRotationable() (definován v CRotationable< Rotation3D >) | CRotationable< Rotation3D > | [virtual] |
~CRotationable3D() (definován v CRotationable3D) | CRotationable3D | [virtual] |