| CRotationable() (definován v CRotationable< Rotation3D >) | CRotationable< Rotation3D > | |
| CRotationable3D() (definován v CRotationable3D) | CRotationable3D | |
| getRotation() const (definován v CRotationable< Rotation3D >) | CRotationable< Rotation3D > | [inline] |
| isRotated() | CRotationable3D | [inline, virtual] |
| m_rotation (definován v CRotationable< Rotation3D >) | CRotationable< Rotation3D > | [protected] |
| setRotation(float rotX, float rotY, float rotZ) | CRotationable3D | [inline] |
| setRotation(Rotation3Drotation) (definován v CRotationable< Rotation3D >) | CRotationable< Rotation3D > | [inline] |
| ~CRotationable() (definován v CRotationable< Rotation3D >) | CRotationable< Rotation3D > | [virtual] |
| ~CRotationable3D() (definován v CRotationable3D) | CRotationable3D | [virtual] |
1.6.3