| CPositionable() (definován v CPositionable< Position3D >) | CPositionable< Position3D > | |
| CPositionable3D() (definován v CPositionable3D) | CPositionable3D | |
| getPosition() const (definován v CPositionable< Position3D >) | CPositionable< Position3D > | [inline] |
| getPositionX() (definován v CPositionable3D) | CPositionable3D | [inline] |
| getPositionY() (definován v CPositionable3D) | CPositionable3D | [inline] |
| getPositionZ() (definován v CPositionable3D) | CPositionable3D | [inline] |
| m_position (definován v CPositionable< Position3D >) | CPositionable< Position3D > | [protected] |
| setPosition(float x, float y, float z) (definován v CPositionable3D) | CPositionable3D | [inline] |
| setPosition(Position3Dposition) (definován v CPositionable< Position3D >) | CPositionable< Position3D > | [inline] |
| ~CPositionable3D() (definován v CPositionable3D) | CPositionable3D | [virtual] |
1.6.3