| CPositionable() (definován v CPositionable< Position2D >) | CPositionable< Position2D > | |
| CPositionable2D() (definován v CPositionable2D) | CPositionable2D | |
| getPosition() const (definován v CPositionable< Position2D >) | CPositionable< Position2D > | [inline] |
| getPositionX(void) const (definován v CPositionable2D) | CPositionable2D | [inline] |
| getPositionY(void) const (definován v CPositionable2D) | CPositionable2D | [inline] |
| m_position (definován v CPositionable< Position2D >) | CPositionable< Position2D > | [protected] |
| setPosition(float x, float y) (definován v CPositionable2D) | CPositionable2D | [inline] |
| setPosition(Position2Dposition) (definován v CPositionable< Position2D >) | CPositionable< Position2D > | [inline] |
| setPositionX(float x) (definován v CPositionable2D) | CPositionable2D | [inline] |
| setPositionY(float y) (definován v CPositionable2D) | CPositionable2D | [inline] |
| ~CPositionable2D() (definován v CPositionable2D) | CPositionable2D | [virtual] |
1.6.3