Načítač map hry. ...
#include <LevelLoader.h>
Veřejné metody | |
bool | loadLevel (int id) |
bool | loadLevel (const char *fileName) |
int | getWidth () |
int | getLength () |
int ** | getMapData () |
int | getPositionPlayerX () const |
int | getPositionPlayerZ () const |
void | clearMap () |
void | put (CLevel &level) |
Načítač map hry.
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