CGameStateManager Seznam členů třídy

Zde naleznete úplný seznam členů třídy CGameStateManager, včetně všech zděděných členů.
add(CGameState *item) (definován v CCollection< CGameState >)CCollection< CGameState >
add(CGameState **item, int count) (definován v CCollection< CGameState >)CCollection< CGameState >
CCollection() (definován v CCollection< CGameState >)CCollection< CGameState >
CGameStateManager(void)CGameStateManager
clean() (definován v CCollection< CGameState >)CCollection< CGameState > [virtual]
CUpdateable() (definován v CUpdateable)CUpdateable
get(int index) (definován v CCollection< CGameState >)CCollection< CGameState >
getCurrentState() (definován v CGameStateManager)CGameStateManager [inline]
getLastInsertID() (definován v CCollection< CGameState >)CCollection< CGameState > [inline]
getLockPos() (definován v CCollection< CGameState >)CCollection< CGameState > [inline]
isLocked() const (definován v CCollection< CGameState >)CCollection< CGameState > [inline]
lock(int position) (definován v CCollection< CGameState >)CCollection< CGameState > [inline]
m_capacity (definován v CCollection< CGameState >)CCollection< CGameState > [protected]
m_data (definován v CCollection< CGameState >)CCollection< CGameState > [protected]
m_lockAt (definován v CCollection< CGameState >)CCollection< CGameState > [protected]
m_size (definován v CCollection< CGameState >)CCollection< CGameState > [protected]
remove(int index) (definován v CCollection< CGameState >)CCollection< CGameState >
render() (definován v CGameStateManager)CGameStateManager [virtual]
resize() (definován v CCollection< CGameState >)CCollection< CGameState >
size() const (definován v CCollection< CGameState >)CCollection< CGameState > [inline]
switchStateTo(int state)CGameStateManager
unlock() (definován v CCollection< CGameState >)CCollection< CGameState > [inline]
update() (definován v CGameStateManager)CGameStateManager [virtual]
~CCollection() (definován v CCollection< CGameState >)CCollection< CGameState > [virtual]
~CGameStateManager(void)CGameStateManager
~CUpdateable() (definován v CUpdateable)CUpdateable [virtual]
 Vše Třídy Soubory Funkce Proměnné
Generováno Wed Jun 1 03:44:00 2011 pro projekt Sokoban3D programem  doxygen 1.6.3