GUI vstup. ...
#include <GUIInput.h>
Veřejné metody | |
| CGUIInput () | |
| virtual | ~CGUIInput () |
| void | render () |
| void | update () |
| void | setEdited (bool edited) |
| void | enableEdit () |
| void | disableEdit () |
| bool | editable () |
| void | keyboard (unsigned char key, int x, int y) |
| void | mouseButtons (int button, int state, int x, int y) |
| bool | isOver () |
| void | setMaxChars (int count) |
Chráněné atributy | |
| bool | m_edited |
| int | m_maxChars |
GUI vstup.
Kontakt: tomanfra@fit.cvut.cz
| CGUIInput::CGUIInput | ( | ) |
Konstruktor
| CGUIInput::~CGUIInput | ( | ) | [virtual] |
Destruktor
| bool CGUIInput::isOver | ( | ) |
Je ukazatel kurzoru nad objektem?
| void CGUIInput::keyboard | ( | unsigned char | key, | |
| int | x, | |||
| int | y | |||
| ) | [virtual] |
| void CGUIInput::mouseButtons | ( | int | button, | |
| int | state, | |||
| int | x, | |||
| int | y | |||
| ) | [virtual] |
Zachytávání stisku tlačítek myši
| button | ||
| state | ||
| x | ||
| y |
Reimplementuje stejnojmenný prvek z CGameObject.
| void CGUIInput::render | ( | void | ) | [virtual] |
Vykreslení objektu
Implementuje CGameObject2D.
| void CGUIInput::update | ( | ) | [virtual] |
Aktualizace objektu
Implementuje CUpdateable.
1.6.3