blendingDisable() | CRenderer | |
blendingEnable() | CRenderer | |
blendingEnable(GLenum sfactor, GLenum dfactor) | CRenderer | |
CRenderer() | CRenderer | |
CRenderer(int viewportWidth, int viewportHeight) | CRenderer | |
deleteInstance() (definován v CSingleton< CRenderer >) | CSingleton< CRenderer > | [inline, static] |
disconnect() (definován v CRenderer) | CRenderer | |
getCamera() const (definován v CRenderer) | CRenderer | [inline] |
getInstance() (definován v CSingleton< CRenderer >) | CSingleton< CRenderer > | [inline, static] |
getViewportHeight() const (definován v CRenderer) | CRenderer | [inline] |
getViewportWidth() const (definován v CRenderer) | CRenderer | [inline] |
render(void) | CRenderer | |
setBackgroundColor(Color4f color) (definován v CRenderer) | CRenderer | [inline] |
setBackgroundColor(float red, float green, float blue, float alpha) (definován v CRenderer) | CRenderer | [inline] |
setBlendingParams(GLenum sfactor, GLenum dfactor) | CRenderer | |
setCamera(CCamera *camera) (definován v CRenderer) | CRenderer | [inline] |
setObject2DManager(CGameObject2DManager *object2DManager) (definován v CRenderer) | CRenderer | [inline] |
setObject3DManager(CGameObject3DManager *object3DManager) (definován v CRenderer) | CRenderer | [inline] |
setViewport(int width, int height) (definován v CRenderer) | CRenderer | [inline] |
setViewportHeight(int height) (definován v CRenderer) | CRenderer | [inline] |
setViewportWidth(int width) (definován v CRenderer) | CRenderer | [inline] |
~CRenderer() | CRenderer |