| blendingDisable() | CRenderer | |
| blendingEnable() | CRenderer | |
| blendingEnable(GLenum sfactor, GLenum dfactor) | CRenderer | |
| CRenderer() | CRenderer | |
| CRenderer(int viewportWidth, int viewportHeight) | CRenderer | |
| deleteInstance() (definován v CSingleton< CRenderer >) | CSingleton< CRenderer > | [inline, static] |
| disconnect() (definován v CRenderer) | CRenderer | |
| getCamera() const (definován v CRenderer) | CRenderer | [inline] |
| getInstance() (definován v CSingleton< CRenderer >) | CSingleton< CRenderer > | [inline, static] |
| getViewportHeight() const (definován v CRenderer) | CRenderer | [inline] |
| getViewportWidth() const (definován v CRenderer) | CRenderer | [inline] |
| render(void) | CRenderer | |
| setBackgroundColor(Color4f color) (definován v CRenderer) | CRenderer | [inline] |
| setBackgroundColor(float red, float green, float blue, float alpha) (definován v CRenderer) | CRenderer | [inline] |
| setBlendingParams(GLenum sfactor, GLenum dfactor) | CRenderer | |
| setCamera(CCamera *camera) (definován v CRenderer) | CRenderer | [inline] |
| setObject2DManager(CGameObject2DManager *object2DManager) (definován v CRenderer) | CRenderer | [inline] |
| setObject3DManager(CGameObject3DManager *object3DManager) (definován v CRenderer) | CRenderer | [inline] |
| setViewport(int width, int height) (definován v CRenderer) | CRenderer | [inline] |
| setViewportHeight(int height) (definován v CRenderer) | CRenderer | [inline] |
| setViewportWidth(int width) (definován v CRenderer) | CRenderer | [inline] |
| ~CRenderer() | CRenderer |
1.6.3