Písmo. ...
#include <Font.h>
Veřejné metody | |
CFont (const char *fileName, unsigned int size) | |
void | loadFont (const char *fileName, unsigned int h) |
void | clean () |
void | print (float x, float y, const char *ftm,...) |
void | print (float x, float y, string str) |
int | nextPowerTwo (int a) |
void | makeDList (FT_Face face, char ch, GLuint listBase, GLuint *texBase) |
void | pushScreenCoordinateMatrix () |
void | popProjectionMatrix () |
Písmo.
Informace o pouziti FreeType Library: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=43
Kontakt: tomanfra@fit.cvut.cz
void CFont::clean | ( | ) |
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