deleteInstance() (definován v CSingleton< CCamera >) | CSingleton< CCamera > | [inline, static] |
getAngle() | CCamera | [inline] |
getInstance() (definován v CSingleton< CCamera >) | CSingleton< CCamera > | [inline, static] |
look() | CCamera | |
m_instance (definován v CSingleton< CCamera >) | CSingleton< CCamera > | [protected, static] |
movePositionX(float step) | CCamera | [inline] |
movePositionY(float step) | CCamera | [inline] |
movePositionZ(float step) | CCamera | [inline] |
setAngle(GLfloat angle) | CCamera | [inline] |
setPosition(Vertex3f position) | CCamera | [inline] |
setPosition(float x, float y, float z) | CCamera | [inline] |
setPositionX(float x) | CCamera | [inline] |
setPositionY(float y) | CCamera | [inline] |
setPositionZ(float z) | CCamera | [inline] |
setRotation(Vertex3f rotation) | CCamera | [inline] |
setRotation(float x, float y, float z) | CCamera | [inline] |
setTarget(Vertex3f position) | CCamera | [inline] |
setTarget(float x, float y, float z) | CCamera | [inline] |
setTargetX(float x) | CCamera | [inline] |
setTargetY(float y) | CCamera | [inline] |
setTargetZ(float z) | CCamera | [inline] |