| deleteInstance() (definován v CSingleton< CCamera >) | CSingleton< CCamera > | [inline, static] |
| getAngle() | CCamera | [inline] |
| getInstance() (definován v CSingleton< CCamera >) | CSingleton< CCamera > | [inline, static] |
| look() | CCamera | |
| m_instance (definován v CSingleton< CCamera >) | CSingleton< CCamera > | [protected, static] |
| movePositionX(float step) | CCamera | [inline] |
| movePositionY(float step) | CCamera | [inline] |
| movePositionZ(float step) | CCamera | [inline] |
| setAngle(GLfloat angle) | CCamera | [inline] |
| setPosition(Vertex3f position) | CCamera | [inline] |
| setPosition(float x, float y, float z) | CCamera | [inline] |
| setPositionX(float x) | CCamera | [inline] |
| setPositionY(float y) | CCamera | [inline] |
| setPositionZ(float z) | CCamera | [inline] |
| setRotation(Vertex3f rotation) | CCamera | [inline] |
| setRotation(float x, float y, float z) | CCamera | [inline] |
| setTarget(Vertex3f position) | CCamera | [inline] |
| setTarget(float x, float y, float z) | CCamera | [inline] |
| setTargetX(float x) | CCamera | [inline] |
| setTargetY(float y) | CCamera | [inline] |
| setTargetZ(float z) | CCamera | [inline] |
1.6.3